- On Time Delivery
We deliver projects well before the predefined deadlines to make sure we have enough time left to cover up for any last minute changes from clients end.
- Client Satisfaction
Our solo priority is to ensure our client is satisfied with our work even if that takes tens of edits. A happy client is our only measure of success.
- Walking That Extra Mile
We analyse the process requirements and give in our inputs that can help better the project and carve the best out of our client's parent idea.
- Quality Over Quantity
Our team of skilled and experienced developers take utmost care while developing a mobile app and consider quality to be our top priority.
We, at AppTrait Solutions, have been developing native and cross platform mobile apps as part of our highly efficient and high-quality Mobile App Development services. If you too have an app idea and need to see it reach users across all platforms, give us a little brief and we'll get back to you with all the possibilities in next to no time.
Though we work on diversified projects from various clients, the inquisitiveness each has remains the same.
Here is the list of most common questions asked by our clients.
Well, this is not a pre-planned figure. While decoding the total cost of app development, we need to consider several factors. Right from the platform used to the features embedded, manpower charges to a number of hours it took to deploy the project. Taking into account each of them and summing up all give a rough estimate of the cost of app development. Read more on mobile app development cost.
Though there are many and it totally depends on the project we work on, for native mobile app development we develop iOS apps with either Objective C or Swift, for Android app development we use Kotlin or Java.
Mobile Applications are solutions to some extensive real-time problems and no doubt, one click and you can be served. However, the creation of a mobile app is not a one-step process. Brainstorming sessions to draft the most feasible solution forms the base of mobile app creation.
However, to be precise I would highlight the core steps you should follow when creating a mobile app:
- Highlight the issues the app would solve and then lay its features.
- Draft a table comprising of potential users supported platforms and the revenue model to be adopted.
- Design your app
- Develop a prototype
- Perform tests on the prototype, in case it needs modifications, optimizes else move forward.
- Build the actual app
- Test the functionality of the app
- Deploy the app in real time.
- Assess its performance
- Upgrade when required
Apps could range between native and cross platform. For native apps, we use Xcode and Android Studio and when it comes to cross platform apps development, our developers choose from Xamarin, Ionic, PhoneGap and appcelerator.
There are multiple ways by which an app generates revenue. You can charge for app downloads, place ads in your app, set up subscription charges, employ a freemium model or indulge in paid promotion.
Well this might require you to be patient. Stating that free apps do not make money would be wrong, they do but the revenue graph might rise a little slow. Placing third-party ads in your app fetch revenue every time the as is viewed, clicked or downloaded
Yes absolutely, apps can be built for free. And why me, you can do it all by yourself. All you need to do is download an appmakr, choose a design, customize the site, drag & drop the required features, preview and publish. A couple of minutes and your app is live.
Taking into consideration the current day trends, social media apps, VOD apps, and dating apps rank high in the list of apps generating maximum revenue.
Ohk, this is a bit fragile. We cannot estimate the exact number, however acknowledging the pattern of usage and download figure, one can earn somewhere between $10000-$15000 per month if the apps have a million downloads.
Apps are basically solutions to real-time problems and an idea pops only when we figure out a loophole in our day to day activities. Upon noticing a problem, we can then brainstorm possibilities to come up with an idea.
See, ads are placed by third party companies and the revenue structure primarily depends on the amount decided by the same. On average, ads work on CPC or Cost Per Click model and every ad clicked serves $0.10 to the app owner.
This is a bit tricky. Copyrights can be marked on tangible things and not imaginations. All you can do is trademark the name and logo of the app while it is being developed.
The total time to make your app go live does depend on multiple factors. The time taken to ideate, design, develop, test and deploy, all are variable depending on manpower used and the app complexity. However, considering a basic app with sound features, it would take around 18-20 days to get the same into the market (does not include the time taken to ideate).